Tóm tắt quy tắc chơi cờ tư lệnh ( Tiếng Anh)

Submitted by haiduong on Mon, 12/31/2012 - 06:59

Name Notation Movement and Capturing Range Point
Commander « Can move to every spot through horirizontal, vertical and diagonal direction without any pecies on the way
Can enter the headquarter.
Capturing 1 step 100 points or the game is finish
Infantry B horizontal and vertical direction 1 step 10 points
Tank T Horizontal and vertical direction 1 to 2 steps 20 points
Militia D horizontal,vertical and diagonal direction 1 step 10 points
Engineer C horizontal and vertical direction
A prohibited airspace with a radius of one point horizontally
Aircraft which reaches the radius will burn immediately
1 step 10 points
Artillery P Horizontal, vertical and diagonal direction
able to capture piece across another single piece of either color but replace the pecie was captured 1 to 3 steps 30 points
Anti-aircraft gun F horizontal and vertical direction 1 step 10 points
Rocket L Horizontal, vertical and diagonal direction
creates a prohibited airspace with a radius of two points horizontally, which means one point diagonally Horizontal and vertical: 1 to 2 steps
Diagonal: 1 step 20 points
Air force K Horizontal, vertical and diagonal direction
Airforce will burn when reach the prohobited airspace of anti-aircraft gun or rocket.
Can sacrifice itself to destroy anti-aircraft gun or rocket
Can capture the pecie then stay at that spot or return to base
1 to 4 steps 40 points
Navy H On the ship there are artillery, anti-aircraft gun.
Can capture horizontally, vertically and diagonally like artillery
Creates a prohibited airspace with a radius of one point horizontally

On land:1 to 3 steps
On sea: 4 steps 80 points
Headquarter V Cannot move or capture any other pecies, used to protect the commander N/a
10 points

a. Rule for Hero piece
Any pecies that checked the commander one time or more turn to a hero pecie. Hero pecies have their range of fire and movement increased by 1 step. They can capture diagonally. Also when airforce became a hero pecie, it turned to invisible plane and can fly across the prohibited airspace.
b. Rule for crossing river
There are two shallow parts that any pecies can cross.
For the other places, only Infantry, Militia, Commander, Engineer can cross. If other land vehicles/pieces wish to cross those parts, they must follow an Engineer who has built a bridge (created once Engineer has crossed the river), with an exception of capturing. Any piece can cross at any part of the river when capturing opponent’s piece at the other side of the river
c. Rule for capturing without moving to the pecie spot:
There are some exceptions.
When navy captured a pecie in land they can stay where they are.
When any pecies captured navy they also can stay where they are.
d. End of the battle:
There are 3 ends :
When 2 navies were destroyed ( bonus: 100 points)
When 2 air forces were destroyed, so the air battle is over.
When 2 infantries, 2 tanks, 2 artilleries were destroyed, so the land battle is over
When the commander was captured, no more orders can give out.